Similar things act different and are worded different for no apparent reason, causing some interesting interactions (Zombie dogs ring working on Barbarian Ancients for example) There is no real endgame beyond finding a single set of gear and either moving on to another character, or another game. Very quickly, in part thanks to the new mystic, players throw out anything that isn't "trifecta"/"quadfecta" viable.There are also some problems with items and abilities functioning in unpredictable ways as it appears methods of coding certain mechanics were handled by several people not entirely on the same page. This leads to a problem where players quickly hit a gear wall where it takes progressively longer to find gear upgrades much sooner then they should. Legendary items have become bland as a majority are filler and drop with no unique stats to make them interesting. The itemization is extremely simplified and boring with best in slot items being almost entirely brainless choices and in many cases chase items to keep the player hunting for the drop (Not even a well rolled drop in most cases). But from a gaming standpoint Diablo 3 leaves many of its players wanting. Grand Theft Auto V: Premium Online Editionįrom an art, sound, and game feel perspective both Diablo 3 and D3: Reaper of Souls have continued blizzards tradition of well polished gameFrom an art, sound, and game feel perspective both Diablo 3 and D3: Reaper of Souls have continued blizzards tradition of well polished game play/story experiences.
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